I really really need to figure this out without spending anymore money on plugins etc. Screenshot of the depth matte inside after effects:Īs you can see if you look closely, it DOES blur, but its like blurring as if it is using my depth matte as a mask aswell, which is kinda stupid:) Screenshot of the image with applied Lens blur : In these pictures you can clearly see what I mean about the blur and you can also see how I set it up in after effects (maybe i do something wrong there) so the Image is rendered with an alpha channel. The blue background is ofcourse made in after effects because thats what i need to do in the “real” project anyways. (which seems to work better than the other way). Just to make my problem a little clearer/obvious I made this quick little test when I got home…I use Lens Blur instead of Lenscare here, because i dont have lenscare at home, but i get the exact same result either way…And this time i made my own “Depth matte” by using a technique i read about on these forums, i simply applied an omni light to my camera and made is ambient light only. If you render out a depth matte in C4D is has very hard edges (completely like an alpha channel) which is fine, because in my understanding is just uses the white-to-black gradient in the image as a resource to define the depth in the picture… great…thats sounds simple and works i guess.īUT, when you then use a depth matte layer like this in lenscare, its like lenscare not only uses the pass to define the z-depth in the image, but to actually BLUR it, its like it uses the depth matte as a trackmatte like a trackmatte works in After Effects normally, and thereby dont blur the edges like I want it to I just dont get why a big plugin like lenscare cannot do this: i dont think the built in C4D has this feature Rendering FG and BG in seperate renders would be a solution in some cases, but not this one unfortunately (have tried)Īnd i dont have Zblur, so I am not sure what you are talking about there with curves etc. I use Lenscare for my dof as well and to get around this problem I either render the foreground and a separate pass w/alpha while removing it from the scene I render for the bg of course…then lay it on top of the bg in AE using Lenscare’s “Out of focus” on the fg and “depth of field” on the bg…or if you want to do it in one pass…adjust the dof curve in c4d so that the foreground blur is about half as strong as the bg blur… I use Zblur so I just adjust the front of the curve… if you use the curve adjustment method its not photographically accurate but it works in most instances unless you want extreme fg blurring. I am very much in a hurry and any help is indeed appreciated! ![]() Tried using RLA images sequences instead of a depth multipass (same problem) I have “kinda” fixed it by precomping my depth matte and applying a fast blur to it, to get blurred edges, but this is kinda messing up my depth matte too much (and i really dont believe this is the optimal solution) I point Lenscare to my depth matte render Import to after effects, and apply lenscare to my RGB image render. Render the depth matte pass (either QT, TIFF, TGA doesnt make a difference) I adjust the front + rear blurs on my camera in C4D so i have a nice an smooth white to black gradient on my depth matte (multipass) ![]() ![]() The background is made in After Effects, and well i COULD do it in C4D but this is just 1 of 100 animations I run into this problem. I have read alot of forums for a solution for this, but without succes. The problem is quite obvious really, its the edges of the blurred areas, especially on the items that are the furthest away from the camera… they…are…ugly ![]() I get the same problem all the time * please see attached screenshot* I recently bought the plugin Frischluft Lenscare for After Effects, because I was damn tired of the crappy dof + alpha from C4D.īut but but, after playing around for hours with both Lens Blur (built in plugin) and Lenscare.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |